Wessel Frijters

Engine/Tools programmer

// Wessel Frijters //


// PROJECTS

./ Highlighted projects

./ DXX-Raytracer

A GPU raytracer for the retro classic: Descent

./ SUB NIVIS

SUB NIVIS is a doom/quake inspired game written in a custom engine.

./ Raytracer

A CPU whitted style raytracer both in C++ and Rust


// BIO

Hi there! I’m Wessel, a game engine programmer with experience in C, C++ and Rust.
I enjoy building tools and systems behind the scenes that make other developers’
work easier and help them create better games. I’m especially interested in engine
development, internal tooling, and making workflows smoother through iteration.

When I’m not coding, you’ll usually find me cooking, doing sports, stargazing, or
experimenting with new tech.


// SKILLS

./Languages:

./Dev_Tools:

CityEngine

// CONTACT

If you have any questions or would like to connect, please don’t hesitate to send me a message.

./mail contact at wesselfrijters.com

./phone +31 6 34 61 54 85

./location Breda, The Netherlands