Wessel Frijters

Engine/Tools programmer

// Wessel Frijters //


// PROJECTS

./ Highlighted projects

./ DXX-Raytracer

A GPU raytracer for the retro classic: Descent

./ SUB NIVIS

SUB NIVIS is a doom/quake inspired game written in a custom engine.

./ Raytracer

A CPU whitted style raytracer both in C++ and Rust


// BIO

Hi there! My name is Wessel and I am a game engine programmer with experience in C++ and Rust. I have a strong passion for creating tools that allow others to make the best games possible.

I am always looking to learn and grow as a developer, and am excited to take on new challenges and projects. In my free time, I enjoy exploring a range of interests, including sports, cooking, stargazing, and tinkering with new technologies.


// SKILLS

./Languages:

./Dev_Tools:

CityEngine

// CONTACT

If you have any questions or would like to connect, please don’t hesitate to send me a message.

./mail contact at wesselfrijters.com

./phone +31 6 34 61 54 85

./location Breda, The Netherlands